GaminGEE Project: Transnational Project Meeting and Multiplier Event in Tallinn, Estonia

 


On December 5th and 6th, 2024, the city of Tallinn hosted the GaminGEE Project's Transnational Project Meeting (TPM) and Multiplier Event II. The project, “GAMe-based tools to Foster an INtegrative model for early Gender Equality Education,” is focused on providing educators and families with practical tools to address gender diversity and promote inclusivity in education.

Day 1: Transnational Project Meeting
The first day was dedicated to project partners coming together to review progress, tackle challenges, and plan the final stages of the initiative.

Main points from the meeting:

  • Partners reviewed the progress made so far, including the development of guides and a game-based learning tool designed to raise awareness of gender diversity. Administrative updates, including budget management and reporting deadlines, were also discussed.
  • Ensuring the project adheres to ethical standards and maintains high-quality outputs was a key topic of discussion.
  • Feedback from the recent Burgos Learning Activity was analyzed, with insights used to further improve the project tools.
  • The team shared updates on the game’s final stages, showcasing how it is shaping up as an interactive and engaging educational tool.
  • The day ended with discussions on how to effectively share the project’s results and ensure its impact continues after the official timeline.

Day 2: Multiplier Event II
The second day focused on introducing the project’s tools to educators, families, and other stakeholders. Held in-person, the event gave attendees a chance to learn about the tools and provide valuable feedback.

Key takeaways:

  • Introduction to the project: Attendees were given an overview of GaminGEE’s objectives and progress, highlighting the focus on early gender equality education.
  • The guides for families and educators were presented, along with an interactive activity to demonstrate their use in real-life situations.
  • The game-based learning tool was showcased through a demonstration and promotional video, explaining how it helps young learners engage with the topic of gender diversity.
  • Participants shared their thoughts on the tools and discussed how they could be integrated into educational practices, as well as challenges they might face.

As the GaminGEE Project moves toward completion, the focus will be on:

  • Sharing the guides and game widely to ensure accessibility for educators and families.
  • Continuing advocacy for inclusive practices in education.
  • Exploring opportunities for future collaborations to expand on the work done so far.
GAMINGEE: GAMe-based tools to Foster an INtegrative model for early Gender Equality Education (Project ID: 2021-1-ES01-KA220-SCH-000032639) has been funded with support from the European Commission.

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